Developing Understanding of Programming Principles using Flash Actionscript

G. Routledge, A. Aminaei, Phillip Benachour
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引用次数: 4

Abstract

Abstract Over the last few years, the IT industry has witnessed a growth -driven by the success of the Internet- in the requirement of skills based on the emergence of the technology and the creative media industries. This has provided a unique niche market where, a combination of programming and artistic knowledge, is a requirement. As a result, many of the courses focusing on multimedia and information technology need students to develop programming and scripting skills to develop Web applications, databases, 3D modelling of objects, animation and games. For students who do not see themselves as serious programmers, some of the concepts and methods used in the teaching of programming can be difficult to grasp. It is important as a result to find ways of engaging students in activities where programming is seen as a tool to demonstrate other concepts and ideas visually which can in turn help in the teaching of programming principles. In this paper, the authors describe a number of activities used to engage multimedia students in the learning of scripting and programming. By the use of animation, mixed reality gaming, computer game design and research seminars, first year students are able to grasp the fundamentals of computer programming and combine it with their creative artistic side to produce digital multimedia content.
使用Flash Actionscript开发对编程原理的理解
在过去的几年里,在互联网的成功推动下,IT行业出现了增长——基于技术和创意媒体产业的出现对技能的需求。这提供了一个独特的利基市场,在这里,编程和艺术知识的结合是必要的。因此,许多以多媒体和信息技术为重点的课程需要学生开发编程和脚本技能,以开发Web应用程序、数据库、物体的3D建模、动画和游戏。对于那些不认为自己是认真的程序员的学生来说,编程教学中使用的一些概念和方法可能很难掌握。因此,找到让学生参与到编程活动中的方法是很重要的,在这些活动中,编程被视为一种工具,可以直观地展示其他概念和想法,从而有助于编程原理的教学。在本文中,作者描述了一些用于吸引多媒体学生学习脚本和编程的活动。通过动画、混合现实游戏、电脑游戏设计和研究研讨会,一年级学生能够掌握计算机编程的基础知识,并将其与他们的创意艺术结合起来,制作数字多媒体内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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