Towards Machines for Measuring Creativity: The Use of Computational Tools in Storytelling Activities

P. Karampiperis, Antonis Koukourikos, Evangelia Koliopoulou
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引用次数: 14

Abstract

Until now, significant R&D effort in the field of Computational Creativity, has been devoted towards understudying the elements of the creative process from idea conception to production, or towards designing machines which exhibit human level creativity without merely mimicking the human creative process. However, in the effort to determine if an artefact is creative by human standards, it is also important to examine the perception of creativity by humans and to which extend this perception can be formalized and applied on the evaluation of creative works. In this paper, we investigate how the human perception for creativity exhibited in text artefacts can be predicted using appropriate formulations of computational creativity metrics. To this end, we designed and executed a storytelling experiment assisted by the usage of computational tools. We subsequently exploited human-provided rankings of the stories in order to train a model for evaluating creativity as a combination of various characteristics of the produced stories.
迈向测量创造力的机器:在讲故事活动中使用计算工具
到目前为止,计算创造力领域的重大研发工作一直致力于研究从想法概念到生产的创造过程的要素,或者设计出不只是模仿人类创造过程而表现出人类水平创造力的机器。然而,在确定人工制品是否具有人类标准的创造性的努力中,检查人类对创造力的感知以及扩展这种感知可以形式化并应用于创造性作品的评估也很重要。在本文中,我们研究了如何使用适当的计算创造力度量公式来预测人类对文本人工制品中所表现出的创造力的感知。为此,我们设计并执行了一个使用计算工具辅助的讲故事实验。随后,我们利用人为提供的故事排名,以训练一个模型,将制作出来的故事的各种特征结合起来,评估创造力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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