A web-based board game for teaching aspects of internet engineering

P. Komisarczuk, I. Welch
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引用次数: 2

Abstract

This paper describes the development of a web-based board game for teaching Internet peering as part of an Internet engineering class which forms the final taught course at an honours level. The game exposes students to a number of commercial-based aspects of broadband network provision strategy in which they need to negotiate contracts for network connectivity, set service prices and compete for customers. The game developed from a spreadsheet-based model in 2005 to a web-based game in 2006. This paper introduces the game facets, the positive learning outcomes and initial experiences with playing the web-based game.
一个基于网络的棋盘游戏,用于互联网工程的教学方面
本文描述了一个基于网络的棋盘游戏的开发,作为互联网工程课程的一部分,该课程形成了荣誉水平的最终教学课程。这个游戏向学生展示了宽带网络提供策略的一些基于商业的方面,他们需要就网络连接合同进行谈判,设定服务价格并争夺客户。这款游戏从2005年的电子表格模式发展到2006年的网页游戏。本文介绍了游戏方面,积极的学习成果和玩网络游戏的初步经验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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