Behavioral Expression Design onto Manufactured Figures

Yoshihisa Ishihara, Kazuki Kobayashi, S. Yamada
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Abstract

Natural language user interfaces, such as Apple Siri and Google Voice Search have been embedded in consumer devices; however, speaking to objects can feel awkward. Use of these interfaces should feel natural, like speaking to a real listener. This paper proposes a method for manufactured objects such as anime figures to exhibit highly realistic behavioral expressions to improve speech interaction between a user and an object. Using a projection mapping technique, an anime figure provides back-channel feedback to a user by appearing to nod or shake its head.
人造人物的行为表达设计
苹果Siri和谷歌语音搜索等自然语言用户界面已经嵌入到消费者设备中;然而,对物体说话会让人感到尴尬。使用这些界面应该感觉很自然,就像与真正的听众交谈一样。本文提出了一种方法,使人造物体(如动漫人物)表现出高度逼真的行为表达,以改善用户与物体之间的语音交互。使用投影映射技术,动画人物通过点头或摇头向用户提供反向反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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