Real-time terrain surface extraction at variable resolution

L. Guedes
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引用次数: 6

Abstract

Multiresolution terrain models allow the extraction of the surface at different levels of details. Real terrain data is large enough to prevent real time walk through at a reasonable level of detail. Moreover, a coarse view of a terrain may not attend some application requirements. Therefore extracting the surface at variable resolution may offer impressive good looking views if, for instance, regions closer to the observer are shown at a higher resolution then regions farther away. Besides, variable resolution extraction dramatically reduces the number of polygons to be rendered allowing real time walk through of a large terrain model. The paper proposes a multiresolution terrain model, based on Delaunay triangulation, that takes into account the whole domain during triangulation without replicating unchanged triangles through different levels of detail. The proposed model is the first that matches a whole domain Delaunay triangulation with accuracy of extraction and low storage cost algorithms.
实时地形表面提取在可变分辨率
多分辨率地形模型允许提取不同层次的地表细节。真实的地形数据足够大,无法在合理的细节水平上进行实时行走。此外,地形的粗略视图可能无法满足某些应用程序需求。因此,以可变分辨率提取表面可能会提供令人印象深刻的好看的视图,例如,如果更接近观察者的区域以更高的分辨率显示,而不是更远的区域。此外,可变分辨率提取极大地减少了需要渲染的多边形数量,允许对大型地形模型进行实时遍历。本文提出了一种基于Delaunay三角剖分的多分辨率地形模型,该模型在三角剖分时考虑了整个区域,而不是通过不同层次的细节复制不变的三角形。该模型是第一个匹配全域Delaunay三角剖分的模型,提取精度高,存储成本低。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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