Track E: Hybrid biological-digital systems

Maarten H. Lamers, W. V. Eck, F. Verbeek
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Abstract

Increasingly, digital systems interfere into our daily lives. However, some tasks remain to be assigned to biological organisms. Seeing eye dogs have not yet been functionally replaced by assistive technology; digital pets are still less commonly the recipients of human affection than real pets. Both science and arts have experimented amply with integration of biological entities and technological systems, with the goal of complex task achievement. Cockroaches, neural cells, fish and slime molds were employed to control robots. Communities of real crickets were shown to interact with robots. Pigeons, bats and dogs were used as sensory and decision-making parts in technological systems. Crickets, hamsters and paramecia have driven the behavior of non-player characters in computer games. Through crowdsourcing, even humans serve as key components in greater digital systems.
专场E:生物-数字混合系统
数字系统越来越多地干扰我们的日常生活。然而,生物有机体仍有一些任务有待完成。导盲犬的功能尚未被辅助技术所取代;与真实的宠物相比,数字宠物更不容易受到人类的喜爱。科学和艺术都对生物实体和技术系统的整合进行了大量的实验,目标是完成复杂的任务。蟑螂、神经细胞、鱼和黏菌被用来控制机器人。一群真正的蟋蟀与机器人互动。鸽子、蝙蝠和狗被用作技术系统的感觉和决策部分。在电脑游戏中,蟋蟀、仓鼠和草履虫会影响非玩家角色的行为。通过众包,甚至人类也成为更大的数字系统的关键组成部分。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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