{"title":"A real-time configurable shader based on lookup tables","authors":"E. Ohbuchi, H. Unno","doi":"10.1109/CW.2002.1180919","DOIUrl":null,"url":null,"abstract":"This paper presents hardware architecture for a configurable shader with pre-filtered environment mapping and twist/bump pattern mapping. Our architecture enables per-pixel shading calculation, which can be programmed by means of lookup tables, random-access memories (RAMs) and read-only memories (ROMs), and provides real-time rendering with various shading and reflectance models, such as Blinn-Phong, Cook-Torrance, and Ward.","PeriodicalId":376322,"journal":{"name":"First International Symposium on Cyber Worlds, 2002. Proceedings.","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"First International Symposium on Cyber Worlds, 2002. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CW.2002.1180919","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This paper presents hardware architecture for a configurable shader with pre-filtered environment mapping and twist/bump pattern mapping. Our architecture enables per-pixel shading calculation, which can be programmed by means of lookup tables, random-access memories (RAMs) and read-only memories (ROMs), and provides real-time rendering with various shading and reflectance models, such as Blinn-Phong, Cook-Torrance, and Ward.