A Model for Eye and Head Motion for Virtual Agents

J. Krejsa, Bojan Kerous, F. Liarokapis
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引用次数: 4

Abstract

In this paper we propose a model for generating head and eye movements during gaze shifts of virtual characters, including eyelid and eyebrow motion. A user study with 30 participants was conducted to evaluate the communicative accuracy and perceived naturalness of the model. Results showed that the model communicates gaze targets with an accuracy that closely matches that of a human confederate, and participants subjectively rated the head and eye movements as natural (as opposed to artificial). The implementation can be used as-is in applications where virtual characters act as idle bystanders or observers, or it can be paired with a lip synchronization solution.
一种虚拟代理眼头运动模型
在本文中,我们提出了一个模型来产生头部和眼睛的运动时,虚拟人物的目光转移,包括眼睑和眉毛的运动。对30名参与者进行了一项用户研究,以评估该模型的沟通准确性和感知自然度。结果表明,该模型传达凝视目标的准确性与人类同伴的准确性非常接近,参与者主观地认为头部和眼睛的运动是自然的(而不是人为的)。该实现可以在虚拟角色充当空闲旁观者或观察者的应用程序中原样使用,也可以与唇同步解决方案配对。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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