Xiu Ji, Huamin Yang, Cheng Han, Faming Hou, Yang Bai
{"title":"A virtual-real occlusion based on monocular camera","authors":"Xiu Ji, Huamin Yang, Cheng Han, Faming Hou, Yang Bai","doi":"10.1117/12.2674581","DOIUrl":null,"url":null,"abstract":"Virtual-real occlusion is a key step in augmented reality systems. The traditional virtual-real occlusion method has some problems, such as low accuracy and poor adaptation to the scene. On this basis, this paper proposes a virtual real occlusion method based on monocular camera. Firstly, AKAZE algorithm was combined with Tanimoto similarity estimation to find the optimal pair of feature points, and the relative depth of feature points on adjacent frames was calculated by using the triangulation method in SFM algorithm. Then, the real depth value was obtained by combining the translation scale. Finally, the depth value of virtual and real objects was compared to realize the virtual and real occlusion of monocular camera. The experimental results show that the virtual-real occlusion based on monocular camera is realized and the occlusion accuracy is high.","PeriodicalId":286364,"journal":{"name":"Conference on Computer Graphics, Artificial Intelligence, and Data Processing","volume":"122 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conference on Computer Graphics, Artificial Intelligence, and Data Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1117/12.2674581","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Virtual-real occlusion is a key step in augmented reality systems. The traditional virtual-real occlusion method has some problems, such as low accuracy and poor adaptation to the scene. On this basis, this paper proposes a virtual real occlusion method based on monocular camera. Firstly, AKAZE algorithm was combined with Tanimoto similarity estimation to find the optimal pair of feature points, and the relative depth of feature points on adjacent frames was calculated by using the triangulation method in SFM algorithm. Then, the real depth value was obtained by combining the translation scale. Finally, the depth value of virtual and real objects was compared to realize the virtual and real occlusion of monocular camera. The experimental results show that the virtual-real occlusion based on monocular camera is realized and the occlusion accuracy is high.