A virtual-real occlusion based on monocular camera

Xiu Ji, Huamin Yang, Cheng Han, Faming Hou, Yang Bai
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Abstract

Virtual-real occlusion is a key step in augmented reality systems. The traditional virtual-real occlusion method has some problems, such as low accuracy and poor adaptation to the scene. On this basis, this paper proposes a virtual real occlusion method based on monocular camera. Firstly, AKAZE algorithm was combined with Tanimoto similarity estimation to find the optimal pair of feature points, and the relative depth of feature points on adjacent frames was calculated by using the triangulation method in SFM algorithm. Then, the real depth value was obtained by combining the translation scale. Finally, the depth value of virtual and real objects was compared to realize the virtual and real occlusion of monocular camera. The experimental results show that the virtual-real occlusion based on monocular camera is realized and the occlusion accuracy is high.
基于单目摄像机的虚实遮挡
虚实遮挡是增强现实系统的关键步骤。传统的虚实遮挡方法存在精度低、对场景适应性差等问题。在此基础上,提出了一种基于单目摄像机的虚拟真实遮挡方法。首先,将AKAZE算法与谷本相似度估计相结合,找到最优特征点对,并利用SFM算法中的三角剖分方法计算相邻帧上特征点的相对深度;然后结合平移尺度得到真实深度值。最后,对比虚实物体的深度值,实现单目相机虚实遮挡。实验结果表明,该方法实现了基于单目摄像机的虚实遮挡,遮挡精度高。
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