3D Models Retrieval Using Earth Mover’s Distance

O. A. Zemzami, H. Aksasse, M. Ouanan, B. Aksasse
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引用次数: 1

Abstract

Thanks to the recent and advanced development in threedimensional (3D) computer imaging technology, 3D objects begin to compete with traditional media (2D images, sounds, videos). These objects are usually represented by triangular meshes and are used in various fields. Thus, 3D object databases with size increasingly important become available. To effectively manage and manipulate this database, an indexing and retrieval system for 3D models is required. In this work, we present a method for 3D models retrieval based on the similarity measure between 2D slices. The main idea is to represent the 3D triangular mesh model, as a series of slices along a direction so that the similarity between 3D models is transformed into a measure of similarity between the 2D slices. In this process, three problems are involved: preprocessing of 3D models, the method of getting slices and the similarity measure between slices.
利用地球移动者的距离进行三维模型检索
由于三维(3D)计算机成像技术的最新和先进发展,3D对象开始与传统媒体(2D图像,声音,视频)竞争。这些对象通常由三角形网格表示,并用于各个领域。因此,具有大小的3D对象数据库变得越来越重要。为了有效地管理和操作该数据库,需要一个三维模型的索引和检索系统。在这项工作中,我们提出了一种基于二维切片之间相似性度量的三维模型检索方法。其主要思想是将三维三角形网格模型表示为沿着一个方向的一系列切片,从而将三维模型之间的相似性转换为二维切片之间的相似性度量。在此过程中涉及到三个问题:三维模型的预处理、切片的获取方法和切片之间的相似性度量。
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