Towards a ‘Real Character’ for the Computer Age

I. Maun
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引用次数: 7

Abstract

This paper deals with the theory of a ‘Real Character,’ that is to say, a form of writing which conveys ideas, rather than sounds, and the possible application of such a system to computermediated communication. The need for increasingly efficient international communication is noted and the idea of ‘iconicity’ is incorporated into the argument, together with the narrower idea of the ‘symbol’ as defined by the semiotician Charles Sanders Peirce. Historical antecedents from the seventeenth century onwards are examined, as are present-day artificial languages. Modern research into semantic primes is linked to work on visual primes. The notion of ‘the sentence-as-character,’ is proposed, a format which dispenses with the need for linear syntax. The question of metaphorical meaning is discussed in the light of theories of embodiment. In order to facilitate speedy reading, on-screen Rapid Serial Visual Presentation of texts with animation, colour and 3-D is proposed. Technological issues of computer implementation and further development are raised, ways forward are examined, and cultural and linguistic problems tabled for further consideration.
迈向电脑时代的“真实性格”
本文讨论了“真实字符”理论,即一种传递思想而非声音的写作形式,以及这种系统在计算机媒介交流中的可能应用。人们注意到对日益高效的国际交流的需求,并将“象似性”的概念与符号学家查尔斯·桑德斯·皮尔斯(Charles Sanders Peirce)所定义的“符号”的狭义概念结合在一起。从17世纪开始的历史先例被审查,就像今天的人工语言一样。语义启动的现代研究与视觉启动的研究有关。提出了“句子即字符”的概念,这种格式免除了对线性语法的需要。从化身理论的角度探讨隐喻意义问题。为了方便快速阅读,提出了一种具有动画、彩色和三维功能的文本屏幕快速串行视觉呈现方法。提出了计算机实现和进一步发展的技术问题,研究了前进的道路,并提出了进一步考虑的文化和语言问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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