Development of VR Motion Sickness Test Platform Based on UE

Yixin Tai, Yu Yang, Xiaotian Wang
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引用次数: 2

Abstract

Virtual Reality (VR) technology is considered to be an important technical support for Metaverse. However, the discomfort caused by VR, especially VR motion sickness, greatly affects the user experience. Therefore, it’s particularly important to study the comfort for VR. In this project, a motion sickness test platform based on Unreal Engine (UE) was developed to measure and improve the comfort for VR. In the platform, virtual three-dimensional scenes are created and the platform can adjust parameters like rotation angular velocity and axis, height of the virtual camera, quantities of black and white stripes. Rotation angular velocity and axis of the virtual camera is set to verify usability of the platform. It can be concluded that VR motion sickness to some extent is aggravated with angular velocity going up. It’s more intense when rotating around X and Y axes than when rotating around Z. And women are more likely to get VR motion sickness than men.
基于UE的VR晕动病测试平台的开发
虚拟现实(VR)技术被认为是虚拟世界的重要技术支持。然而,VR带来的不适,尤其是VR晕动病,极大地影响了用户体验。因此,研究VR的舒适度就显得尤为重要。本课题开发了一个基于虚幻引擎(UE)的晕动病测试平台,以测量和提高VR的舒适度。在平台中创建虚拟的三维场景,平台可以调整旋转角速度和轴、虚拟摄像机高度、黑白条纹数量等参数。设置虚拟摄像机的旋转角速度和轴向,验证平台的可用性。可以看出,随着角速度的增大,VR晕动病在一定程度上加重。在X轴和Y轴上旋转比在z轴上旋转时更强烈,女性比男性更容易患VR晕动病。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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