Building multicast trees for multimedia streaming in heterogeneous P2P networks

Xiangrong Tan, S. Datta
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引用次数: 20

Abstract

P2P networks have been proposed as a scalable, inexpensive solution to the problem of distributing multimedia content over the Internet. Since real P2P systems exhibit considerable heterogeneity in hardware, software and network connections, the design of P2P streaming networks must factor in this variation. There are two different sources of heterogeneity in P2P networks. Most existing work in the literature handle heterogeneity among receivers and requirements by the use of different multimedia encodings of the same content. In this paper we focus on the problems caused by heterogeneity in the network delays connecting receivers to the sender We assume that there is a single multicast tree and a single video stream. We propose new algorithms for building multicast trees for multimedia streaming in heterogeneous P2P networks. Our algorithms differ in the amount of communication and computational resources they require. We compare the performance (using simulations) of our algorithms with an existing Zigzag algorithm. Our results show that two of our algorithms ( FollowTree-Landmark-II algorithm and FollowTree algorithm) significantly outperform Zigzag.
异构P2P网络中多媒体流的组播树构建
P2P网络已被提出作为一种可扩展的、廉价的解决方案来解决在因特网上分发多媒体内容的问题。由于实际的P2P系统在硬件、软件和网络连接方面表现出相当大的异质性,P2P流媒体网络的设计必须考虑到这种变化。在P2P网络中有两种不同的异构来源。文献中的大多数现有工作通过使用相同内容的不同多媒体编码来处理接收者和需求之间的异质性。在本文中,我们主要讨论了由接收端和发送端之间的网络延迟异质性引起的问题。本文提出了在异构P2P网络中构建多媒体流组播树的新算法。我们的算法在需要的通信量和计算资源上有所不同。我们将我们的算法与现有的Zigzag算法的性能进行了比较(使用模拟)。我们的结果表明,我们的两种算法(FollowTree- landmark - ii算法和FollowTree算法)明显优于Zigzag。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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