ALGORITHMIC APPROACH IN THE DESIGN OF REPETITIVE PATTERNS ON ARCHITECTURAL SURFACES

Szymon Filipowski, Michał Nessel
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Abstract

Nowadays, smooth, curved surfaces are very common in architectural solutions, and proper design of repetitive patterns on such surfaces is a real challenge for architects and designers. This paper presents various algorithmic approaches to pattern design and distribution, based on examples of existing solutions and on the authors’ designed algorithms and didactic experiences. Algorithmic studies are based on Rhinoceros for NURBS (Non-Uniform B-Spline) modelling and on the Grasshopper plugin for graphic algorithm editing. This approach to the topic combines geometry, aesthetics, flexibility and IT techniques, that are very useful in case of pattern distribution. The examples present algorithms that help in clear definitions and the realization of the designer’s intentions to achieve accurate results. KEYWORDS: pattern, surface, mapping, tessellation.
建筑表面重复图案设计的算法方法
如今,光滑、弯曲的表面在建筑解决方案中非常常见,在这样的表面上正确设计重复的图案对建筑师和设计师来说是一个真正的挑战。本文基于现有解决方案的示例以及作者设计的算法和教学经验,介绍了模式设计和分发的各种算法方法。算法研究是基于rhino的NURBS(非均匀b样条)建模和基于Grasshopper插件的图形算法编辑。这种方法结合了几何、美学、灵活性和IT技术,在模式分布的情况下非常有用。示例提供了有助于明确定义和实现设计者意图以获得准确结果的算法。关键词:图案、曲面、映射、镶嵌。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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