Understanding and Assessing the User Burden of Urden of Mobile Apps

J. Kientz, Hye-Ji Suh
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引用次数: 3

Abstract

When evaluating the design of a mobile app, many designers focus on a number of varying metrics related to the user experience, namely its usability, look and feel, usefulness, and overall delight that users experience when using it. However, even the most usable, beautiful, and delightful application can have an impact on its user in a negative way. Have you ever thought about how the application might burden the user, even in light of these positive attributes? For example, maybe the game that you designed to be irresistibly engaging makes the user feel guilty about how much time she spends with it. Or consider how a food-tracking application, which allows the user to take photos of his food to monitor his diet, may violate his family rules about no phones at the dinner table. Perhaps the fitness tracker you've designed to help people be more active only serves to make them feel badly about themselves for not exercising after sustaining an injury.
理解和评估移动应用的用户负担
在评估一款手机应用的设计时,许多设计师关注的是与用户体验相关的一些不同指标,即易用性、外观和感觉、实用性以及用户在使用它时体验到的整体愉悦感。然而,即使是最好用、最漂亮、最令人愉快的应用程序也会对其用户产生负面影响。您是否考虑过应用程序可能给用户带来的负担,即使考虑到这些积极的属性?例如,也许你设计的游戏具有不可抗拒的吸引力,让用户对自己在游戏中花费的时间感到内疚。或者考虑一下,一个允许用户拍摄食物照片以监控饮食的食物跟踪应用程序,可能会违反他的家庭规则,即餐桌上不能有手机。也许你设计的健身追踪器是为了帮助人们更活跃,但却让他们在受伤后不锻炼而感到内疚。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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