Games networks play a game theoretic approach to networks

A. Rextin, Zahid Irfan, Z. Uzmi
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引用次数: 13

Abstract

Traditional network protocols such as TCP/IP require cooperation between traffic sources to achieve optimal network performance. This approach does not always work, as evident by frequent congestion problems in the Internet. Recent research in protocol design using game theory removes this limitation by modeling traffic sources as competing players and results in efficient and fair distribution of resources. This paper provides theoretical background of the game theoretic approach as applied to networks, describes some previously proposed schemes for minimizing network congestion, elaborates on pricing mechanisms and discusses game-theoretic routing solutions. Pricing provides a feasible solution for congestion control but application of distributed algorithmic mechanism design (DAMD) can be adapted for congestion control.
博弈网络是用博弈论的方法来研究网络的
传统的网络协议,如TCP/IP,需要流量源之间的合作,以达到最优的网络性能。这种方法并不总是有效,正如Internet中频繁出现的拥塞问题所证明的那样。最近在协议设计中使用博弈论的研究通过将流量源建模为竞争参与者来消除这一限制,从而实现有效和公平的资源分配。本文提供了应用于网络的博弈论方法的理论背景,描述了一些先前提出的最小化网络拥塞的方案,详细阐述了定价机制,并讨论了博弈论路由解决方案。定价为拥塞控制提供了一种可行的解决方案,但分布式算法机制设计(DAMD)的应用可以适用于拥塞控制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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