A Distributed Frame Buffer within a Window-Oriented High Performance Graphics System

T. Haaker, H. Selzer, Hans Joseph
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引用次数: 1

Abstract

Today's workstation users demand high computational performance combined with powerful graphics and a comfortable window system. Existing and forthcoming standards like OKS-3D, PHIGS/PHIGS+, X Window System, and PEX have to be supported optimally. This paper presents the architecture of a graphics engine designed to meet the above requirements. Utilizing a distributed frame buffer pixel access with a high bandwidth is achieved. Several functions of a window management system like clipping at arbitrarily shaped window boundaries, fast copying of windows and performing Bit-Block-Transfer operations (BitBlT) are performed by hardware. Finally, a homogeneous and load-adaptive multiprocessor configuration for geometry and rendering calculation is described.
面向窗口的高性能图形系统中的分布式帧缓冲区
今天的工作站用户需要高计算性能,结合强大的图形和舒适的窗口系统。现有的和即将推出的标准,如OKS-3D、PHIGS/PHIGS+、X Window System和PEX必须得到最佳支持。本文提出了一种满足上述要求的图形引擎的体系结构。利用分布式帧缓冲器实现高带宽像素访问。窗口管理系统的几个功能,如在任意形状的窗口边界剪切,窗口的快速复制和执行位块传输操作(BitBlT)是由硬件完成的。最后,描述了一种用于几何和渲染计算的同构和负载自适应的多处理器配置。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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