On Subpicture-based Viewport-dependent 360-degree Video Streaming using VVC

Maryam Homayouni, A. Aminlou, M. Hannuksela
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引用次数: 4

Abstract

Virtual reality applications create an immersive experience using 360° video with high resolution and frame rate. However, since the user only views a portion of 360° video according to his/her current viewport, streaming the whole content with high resolution causes bandwidth wastage. To address this issue, viewport-dependent approaches have been proposed such that only the part of the video which falls within user's current viewport is transmitted in high quality while the rest of the content is transmitted in lower quality. The selection of high- and low-quality parts is constantly adapted according to the user's head motion, which requires frequent intra coded frames at switching points, leading to an increment in the overall streaming bitrate. In this paper a viewport-adaptive streaming scheme is introduced, which avoids intra frames at switching points by introducing long intra period for non-changing parts of the content during head motion. This scheme has been realized taking advantage of mixed Video Coding Layer (VCL) Network Abstraction Layer (NAL) unit feature of Versatile Video Coding (VVC) standard. This method reduces bitrate significantly, especially for the sequences with either no or only slow camera motion, which is common for 360° video capturing.
基于子图片的视口依赖的360度视频流使用VVC
虚拟现实应用程序使用高分辨率和帧率的360°视频创建身临其境的体验。然而,由于用户只根据他/她当前的视口观看360°视频的一部分,以高分辨率流式传输整个内容会导致带宽浪费。为了解决这个问题,已经提出了依赖于视口的方法,这样只有在用户当前视口内的视频部分以高质量传输,而其余内容以低质量传输。高质量和低质量部分的选择是根据用户的头部运动不断调整的,这需要在切换点频繁的内部编码帧,导致整体流比特率的增加。本文介绍了一种视场自适应流传输方案,该方案通过在头部运动过程中为内容的非变化部分引入长时间的内帧,避免了切换点的内帧。该方案利用了通用视频编码(VVC)标准中混合视频编码层(VCL)、网络抽象层(NAL)单元的特点实现。这种方法显著降低了比特率,特别是对于没有或只有缓慢相机运动的序列,这对于360°视频捕获是常见的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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