A monte-carlo study on the convergence of Multipole-Matched audio Rendering

J. Hannemann, G. Leedy
{"title":"A monte-carlo study on the convergence of Multipole-Matched audio Rendering","authors":"J. Hannemann, G. Leedy","doi":"10.1109/SECON.2008.4494347","DOIUrl":null,"url":null,"abstract":"Multipole-Matched Rendering (MMR) is a novel method to render spatial audio in a sweet spot around a listener's head. It is based on matching multipole expansions of a virtual and several actual sound sources using the Singular-Value Decomposition of a matrix. A critical parameter of the algorithm is the number of radial modes used in the multipole expansion. It is computationally expensive to determine convergence based on actual sound source renderings. This paper shows that in order to detect convergence of the algorithm when increasing the number of radial modes, looking at the difference of the matrix condition numbers of two subsequent computations is sufficient. A Monte- Carlo experiment has been designed to verify this. Results show that using the condition number is a valid and efficient way to determine convergence and additionally give a heuristic estimate on the number of radial modes required for convergence in a typical immersive environment setup.","PeriodicalId":188817,"journal":{"name":"IEEE SoutheastCon 2008","volume":"194 4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-04-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE SoutheastCon 2008","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SECON.2008.4494347","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Multipole-Matched Rendering (MMR) is a novel method to render spatial audio in a sweet spot around a listener's head. It is based on matching multipole expansions of a virtual and several actual sound sources using the Singular-Value Decomposition of a matrix. A critical parameter of the algorithm is the number of radial modes used in the multipole expansion. It is computationally expensive to determine convergence based on actual sound source renderings. This paper shows that in order to detect convergence of the algorithm when increasing the number of radial modes, looking at the difference of the matrix condition numbers of two subsequent computations is sufficient. A Monte- Carlo experiment has been designed to verify this. Results show that using the condition number is a valid and efficient way to determine convergence and additionally give a heuristic estimate on the number of radial modes required for convergence in a typical immersive environment setup.
多极匹配音频渲染收敛性的蒙特卡罗研究
多极匹配渲染(MMR)是一种将空间音频渲染到听众头部周围最佳位置的新方法。它是基于使用矩阵的奇异值分解来匹配虚拟声源和几个实际声源的多极展开。该算法的一个关键参数是用于多极展开的径向模数。根据实际声源渲染来确定收敛是计算上昂贵的。本文表明,为了检测算法在增加径向模式数时的收敛性,观察两次后续计算的矩阵条件数的差值就足够了。设计了一个蒙特卡罗实验来验证这一点。结果表明,在典型沉浸式环境中,使用条件数是确定收敛性的有效方法,并对收敛所需的径向模式数进行了启发式估计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信