Fast texture synthesis using tree-structured vector quantization

Li-Yi Wei, M. Levoy
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引用次数: 1653

Abstract

Texture synthesis is important for many applications in computer graphics, vision, and image processing. However, it remains difficult to design an algorithm that is both efficient and capable of generating high quality results. In this paper, we present an efficient algorithm for realistic texture synthesis. The algorithm is easy to use and requires only a sample texture as input. It generates textures with perceived quality equal to or better than those produced by previous techniques, but runs two orders of magnitude faster. This permits us to apply texture synthesis to problems where it has traditionally been considered impractical. In particular, we have applied it to constrained synthesis for image editing and temporal texture generation. Our algorithm is derived from Markov Random Field texture models and generates textures through a deterministic searching process. We accelerate this synthesis process using tree-structured vector quantization.
快速纹理合成的树状结构矢量量化
纹理合成在计算机图形学、视觉和图像处理中有着重要的应用。然而,设计一种既高效又能产生高质量结果的算法仍然很困难。本文提出了一种高效的逼真纹理合成算法。该算法易于使用,并且只需要一个样本纹理作为输入。它生成的纹理质量等同于或优于以前的技术,但运行速度快了两个数量级。这允许我们将纹理合成应用到传统上被认为不切实际的问题上。特别是,我们已经将其应用于图像编辑和时间纹理生成的约束合成。该算法来源于马尔可夫随机场纹理模型,并通过确定性搜索过程生成纹理。我们使用树状结构矢量量化加速了这个合成过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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