Virtual Reality Robot for Rehabilitation of Children with Cerebral Palsy (CP)

M. Shahab, M. Raisi, M. Hejrati, A. Taheri, A. Meghdari
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引用次数: 4

Abstract

Children with Cerebral Palsy (CP) suffer from sequential movement disorders during their life. One of the common methods in CP's rehabilitation is physiotherapy that can be accelerated by means of modern technology. Virtual reality (VR) is one of the emerging technologies that has various applications in rehabilitation and therapy nowadays. It has been illustrated that utility of this technology can improve the physical skills of children with cerebral palsy. In this paper, we have presented a novel VR therapy game in which the children get motivated to do different activities according to their physiotherapy schedule and finally the child's behavior was automatically assessed. The game consists of a virtual playground with a virtual robot that guides the children between different items and encourages them to do their best during the designed assignments. Furthermore, we managed a pilot game-session to study the acceptance of the VR game and we observed that the acceptance rate is about 75% among children with cerebral palsy, while all of the typically developing children attending the session enjoyed the game. Finally, by investigating the results, it is indicated that the performance of CPs in all the activities was significantly weaker than their typically developing peers.
用于脑瘫儿童康复的虚拟现实机器人
脑瘫(CP)儿童在其一生中遭受连续的运动障碍。物理治疗是脑瘫康复的常用方法之一,可通过现代技术手段加速康复。虚拟现实技术(VR)是当今在康复和治疗中有多种应用的新兴技术之一。研究表明,利用这种技术可以提高脑瘫儿童的身体技能。在本文中,我们提出了一种新颖的VR治疗游戏,在这个游戏中,儿童根据他们的物理治疗计划被激励去做不同的活动,最终儿童的行为被自动评估。这个游戏由一个虚拟的操场和一个虚拟的机器人组成,这个机器人引导孩子们在不同的项目之间穿梭,并鼓励他们在设计的任务中做到最好。此外,我们管理了一个试点游戏会话来研究VR游戏的接受度,我们观察到脑瘫儿童的接受率约为75%,而所有参加会话的正常发育儿童都喜欢游戏。最后,通过对结果的调查,我们发现CPs在所有活动中的表现都明显弱于他们的典型发展同伴。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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