Best Practices for the Design and Development of Ethical Learning Video Games

R. McDaniel, S. Fiore
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引用次数: 11

Abstract

This article builds upon earlier research McDaniel & Fiore, 2010 in which the authors presented case studies focused on the design and development of two original ethical learning video games. Through this case study and a review of relevant literature, the authors explored the content creation of, and theoretical rationale for, the design and development of ethics games. Both games were geared toward an undergraduate student audience as casual learning games to be completed in a few hours of gameplay. To update and expand this original work, the authors reviewed contemporary research on identity, cognition, and self in relation to video game environments as well as literature dealing more specifically with ethics and video games. From this literature base and their applied design experiences, the authors offer ten guidelines as best practices to follow for aspiring ethics game developers.
道德学习类电子游戏设计与开发的最佳实践
本文建立在McDaniel & Fiore(2010)的早期研究基础之上,在该研究中,作者介绍了两款原创道德学习电子游戏的设计和开发案例。通过案例研究和相关文献回顾,作者探讨了道德游戏设计和开发的内容创造和理论基础。这两款游戏都是面向大学生的休闲学习游戏,玩家可以在几个小时内完成游戏。为了更新和扩展这一原创作品,作者回顾了与电子游戏环境有关的身份、认知和自我的当代研究,以及更具体地处理伦理和电子游戏的文献。根据这些文献和他们的应用设计经验,作者为有抱负的道德游戏开发者提供了10条最佳实践指南。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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