STEAM-based interventions: Why student engagement is only part of the story

Michael Helms, Roxanne A. Moore, Doug Edwards, Jason Freeman
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引用次数: 5

Abstract

EarSketch lowers the barriers to entry and broadens engagement in computer science through expressive and culturally relevant music composition. In EarSketch, students write computer code to remix sound samples into original music compositions, often within hours of first exposure to the application. Coupled with sound samples rooted in modern music genres, EarSketch generates deep student engagement. We observed two unexpected challenges when implementing EarSketch in high school Computer Science Principles courses. First, music that appeals to the students' generation may be difficult for teachers to appreciate (and vice versa). Second, while a majority of students engaged in music production and coding, we observed that some students fixated on artistic musical expression without engaging in substantial computational thinking. These findings may apply more broadly in computational courses situated in expressive domains and to STEAM courses in general. We conclude with suggested changes to professional development, which may be applied more generally to creative computation and STEAM-based courses.
基于steam的干预:为什么学生参与只是故事的一部分
EarSketch降低了进入门槛,并通过富有表现力和与文化相关的音乐作品扩大了对计算机科学的参与。在EarSketch中,学生们编写计算机代码,将声音样本重新混音到原始音乐作品中,通常在第一次接触应用程序的几个小时内完成。再加上根植于现代音乐流派的声音样本,EarSketch产生了深刻的学生参与。在高中计算机科学原理课程中实施EarSketch时,我们发现了两个意想不到的挑战。首先,对学生一代有吸引力的音乐可能很难被老师欣赏(反之亦然)。其次,虽然大多数学生从事音乐制作和编码,但我们观察到一些学生专注于艺术音乐表达,而没有进行实质性的计算思维。这些发现可以更广泛地应用于位于表达领域的计算课程和一般的STEAM课程。最后,我们提出了对专业发展的建议,这可能更广泛地应用于创造性计算和基于steam的课程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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