{"title":"A graphical programming environment for simulation of control and signal processing systems","authors":"P. Waknis, G. Karsai, J. Sztipanovits","doi":"10.1109/SECON.1992.202388","DOIUrl":null,"url":null,"abstract":"The authors have developed a graphical programming library for control and signal processing applications. The library covers a wide range starting from basic primitives such as simple arithmetic and Boolean functions to complicated units like generalized neural networks. The user gets access to these units in the form of icons. By making connections to and from these icons, a user generates different block diagrams, which are the programs in the graphical environment. The library is described from the user's point of view. Different features of the graphical programming environment and the library are discussed. The use of the library is illustrated with a simple graphical programming example. Some of the implementation details are discussed.<<ETX>>","PeriodicalId":230446,"journal":{"name":"Proceedings IEEE Southeastcon '92","volume":"52 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1992-04-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings IEEE Southeastcon '92","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SECON.1992.202388","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The authors have developed a graphical programming library for control and signal processing applications. The library covers a wide range starting from basic primitives such as simple arithmetic and Boolean functions to complicated units like generalized neural networks. The user gets access to these units in the form of icons. By making connections to and from these icons, a user generates different block diagrams, which are the programs in the graphical environment. The library is described from the user's point of view. Different features of the graphical programming environment and the library are discussed. The use of the library is illustrated with a simple graphical programming example. Some of the implementation details are discussed.<>