{"title":"Rapid Evaluation of Fractal Coons Patches Using GPU","authors":"Yong Zhang, Nan Geng","doi":"10.1109/ICCMS.2010.285","DOIUrl":null,"url":null,"abstract":"Coons patch is important element in 3D modeling and simulation. In order to use General framework of GPU to constitute Coons patches, one decompose method of the traditional Coons patches was developed. The result shows that runtime of GPU based algorithm tend to increase slowly while the number of interpolation points increase.","PeriodicalId":153175,"journal":{"name":"2010 Second International Conference on Computer Modeling and Simulation","volume":"79 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-01-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 Second International Conference on Computer Modeling and Simulation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCMS.2010.285","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Coons patch is important element in 3D modeling and simulation. In order to use General framework of GPU to constitute Coons patches, one decompose method of the traditional Coons patches was developed. The result shows that runtime of GPU based algorithm tend to increase slowly while the number of interpolation points increase.