A deep learning based framework for badminton rally outcome prediction

Yongwen Tan, John See, J. Abdullah, L. Wang, Kar-Weng Ban
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引用次数: 2

Abstract

Badminton is a fast-paced net-based sport in which players' actions and strategies in-game determine their chances of winning. With sports analytics gaining popularity due to its capability in providing valuable information for players and coaches to counter opponents with tactics, some recent research works attempted to perform stroke recognition. However, there has been little research into using stroke sequences for sports analytics. In this paper, we propose a player-independent framework to investigate the relationship between strokes and rally outcome in badminton games. To classify the rally outcome, strokes are represented by deep features extracted using CNN and fitted into LSTM. Experiments with various variants of GRU and LSTM models demonstrate that Bidirectional LSTM gives the best prediction performance, with ResNet-18 as the feature extractor. Additional experiments were performed to study different features that represent the stroke as plain text and player's pose, as well as methods to augment a small sequential dataset.
基于深度学习的羽毛球比赛结果预测框架
羽毛球是一项快节奏的网络运动,球员在比赛中的行动和策略决定了他们获胜的机会。由于体育分析能够为运动员和教练提供有价值的信息,从而在战术上对抗对手,因此它越来越受欢迎,最近一些研究工作试图进行击球识别。然而,在运动分析中使用泳姿序列的研究很少。在本文中,我们提出了一个独立于运动员的框架来研究羽毛球比赛中击球与比赛结果之间的关系。为了对反弹结果进行分类,笔画由使用CNN提取的深度特征表示,并拟合到LSTM中。对GRU和LSTM模型的各种变体进行的实验表明,以ResNet-18作为特征提取器,双向LSTM具有最佳的预测性能。我们还进行了其他实验,以研究将笔划表示为纯文本和玩家姿势的不同特征,以及增强小型顺序数据集的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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