Collaborative Planning Gameplay from Disaster Response Practice

P. Dugas, William A. Hamilton, Christian Keyes-Garcia, Stepheny Perez, Richard Stanton
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引用次数: 4

Abstract

Disaster response involves collaborative planning with contingencies, an activity rarely featured in gameplay. Working from years of ethnographic investigation of fire emergency response, urban search and rescue, and incident command, we develop design implications for game mechanics to support planning. We connect case studies of games that feature planning gameplay. Our objective is to inform future games for training disaster responders as well as gaming in general.
灾难响应实践中的协同规划玩法
灾难响应涉及到带有偶然性的协作计划,这是一种很少出现在游戏玩法中的活动。通过多年对火灾应急响应、城市搜救和事故指挥的人种学调查,我们开发了支持规划的游戏机制的设计含义。我们将以计划玩法为特色的游戏案例研究联系起来。我们的目标是告知未来的游戏训练救灾人员以及一般的游戏。
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