Design and Analysis of Algorithm for Smooth Stiching of Electronic Navigation Charts

A.Yu. Grishentcev, A. Elsukov
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引用次数: 1

Abstract

The article is devoted to a method of geographic maps stitching. Geographic maps are stitched as surfaces are merged. Surfaces are obtained after triangulation of geographic maps. Transition between surfaces must be continuous. This article describes a solving of the problem as an algorithm of adding points to boundaries of maps. Each that point of some map is added with corresponding point that has same coordinates and belongs to anther adjacent map. These points help to get continuous surface after maps triangulation. The algorithm is based on graph construction, which is obtained by map boundaries and intersection polygons between maps. Also in the paper a comparison is made between the algorithm and algorithm that includes checking each points if it belongs to some map polygons. Comparison shows first algorithm has more performance then second algorithm if a total number of points in maps boundaries much more than total number of new points.
电子海图平滑拼接算法的设计与分析
这篇文章致力于研究一种地理地图拼接的方法。地理地图是随着表面的合并而缝合起来的。地形图的曲面是经过三角剖分得到的。曲面之间的过渡必须是连续的。本文描述了一种将点添加到地图边界的算法来解决这个问题。地图上的每个点都添加了具有相同坐标且属于另一个相邻地图的相应点。这些点有助于地图三角剖分后得到连续曲面。该算法基于图的构造,图的构造是通过地图边界和地图之间的交点多边形得到的。本文还将该算法与检查每个点是否属于某些地图多边形的算法进行了比较。对比结果表明,当地图边界上的点的总数远大于新点的总数时,第一种算法的性能优于第二种算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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