Recycling process through 3D videogame technologies for web platforms in Latin-American context

Á. Torres-Toukoumidis, V. Robles-Bykbaev, Mario Cajamarca-Llivipuma
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Abstract

Climate change is a global problem that is gradually beginning to show its relevance for Latin-American context. For this reason, this research has proposed the design of two 3D video games oriented towards recycling. It is worth mentioning that these are the first 2 games made in Ecuador by a university institution that aims to raise awareness of sustainable development among its student population. Under this line, the article seeks to present the technical considerations considered to promote the transversal knowledge and ecological awareness.
在拉丁美洲背景下,通过3D视频游戏技术在网络平台上的回收过程
气候变化是一个全球性问题,它正逐渐开始显示出与拉丁美洲环境的相关性。因此,本研究提出了两个面向回收的3D视频游戏的设计。值得一提的是,这两款游戏是由大学机构在厄瓜多尔制作的,旨在提高学生对可持续发展的认识。在这条线下,本文试图提出促进横向知识和生态意识的技术考虑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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