Analysis and classification of serious games for cognitive stimulation

N. A. A. Zaki, Tengku Wook, K. Ahmad
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引用次数: 8

Abstract

Serious games are an emerging technology that is growing in importance, providing benefits beyond pure entertainment in order to improve the users' realistic experience. Nowadays, there is increasing concern for people with cognitive troubles. Their cognitive capabilities could be improved so they can lead a better life. Serious games have great potential in stimulating cognitive abilities for different target audiences via multiple devices. Classifications of serious games should help increase our understanding of the user, technology, and functions as well as point out existing gaps that could be filled. However, there is not much research concerning classifications of serious games for cognitive stimulation. In view of this, we have identified certain criteria from the common classification of serious games and provided an overview on a selection of serious games for cognitive stimulation based on literature research, which is done by extracting and summarising common categories used to classify serious games. Further, the information gained from these classifications would be useful in identifying the potential of serious games and enhance their impact on the field.
严肃游戏对认知刺激的分析与分类
严肃游戏是一种新兴的技术,它的重要性越来越大,它提供了超越纯粹娱乐的好处,以改善用户的现实体验。如今,人们越来越关注认知障碍患者。他们的认知能力可以得到提高,从而过上更好的生活。严肃游戏在通过多种设备刺激不同目标用户的认知能力方面具有巨大潜力。严肃游戏的分类应该有助于增进我们对用户、技术和功能的理解,并指出可以填补的现有空白。然而,关于严肃游戏的认知刺激分类的研究并不多见。鉴于此,我们从严肃游戏的常用分类中确定了一定的标准,并在文献研究的基础上,通过对严肃游戏常用分类的提取和总结,概述了用于认知刺激的严肃游戏的选择。此外,从这些分类中获得的信息将有助于确定严肃游戏的潜力并加强其对该领域的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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