Saliency-Guided Luminance Enhancement for 3D Shape Depiction

W. Hao, Yinghui Wang
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引用次数: 1

Abstract

We present a novel saliency-guided shading scheme for 3D shape depiction incorporating the mesh saliency into luminance enhancement in this paper. Using a distanced-based mesh saliency computation, we propose a new perceptual-saliency measure which can depict surface salient regions. Due to the visual salient regions, we emphasize the details and the overall shape of models by locally enhancing the high-frequency of vertex luminance. The enhanced strength is not controlled by user whereas it is determined by the surface shapes. Experimental results demonstrate that our method displays satisfying results obtained with Phong shading, Gooch shading and cartoon shading. Compared to previous techniques, our approach can effectively improve shape depiction without impairing the desired appearance.
显著性引导亮度增强3D形状描绘
在本文中,我们提出了一种新的显著性指导的3D形状描绘的阴影方案,将网格显著性纳入亮度增强。利用基于距离的网格显著性计算,我们提出了一种新的感知显著性度量,可以描述表面显著区域。由于存在视觉显著区域,我们通过局部增强顶点亮度的高频来强调模型的细节和整体形状。增强强度不受用户控制,而是由表面形状决定。实验结果表明,该方法对Phong着色、Gooch着色和卡通着色均能取得满意的效果。与以前的技术相比,我们的方法可以有效地改善形状描绘,而不损害期望的外观。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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