Paki Mirabolandia: A Serious Game to Identify Player Personality

D. B. Palhano, Liliane dos S. Machado, A. A. F. de Almeida
{"title":"Paki Mirabolandia: A Serious Game to Identify Player Personality","authors":"D. B. Palhano, Liliane dos S. Machado, A. A. F. de Almeida","doi":"10.1109/SeGAH49190.2020.9201759","DOIUrl":null,"url":null,"abstract":"Serious Games (SG) use playability to achieve specific goals in a playful way. Players profiles are directly influenced by personality constructs and affects their choices. Thus, it is important to consider player personality for SG design and adaptation. There are no published studies presenting SG as a tool to identify personality with Big Five Factors (BFF) model nor using an Item Response Theory (IRT) - based intelligence system. The aim of this work was to develop a SG to automatically identify player's personalities, using an intelligence system based on IRT and evaluate the convergent and divergent validity of the SG via Classical Theory Test (CTT). The kernel of the SG intelligence system uses IRT to calculate player's latent personality trait. The trait Conscientiousness was approached in the present work. A study was conducted with a 29 subject sample of all genders. The SG was capable to identify their personality trait and the IRT intelligence system proposed is adequate. Also, evidence of convergent and divergent validity was found, reaching the aim of this work. However, more activities will be developed, toward the comprehension of more personality traits. This is a necessary step for advances to SG development providing automatic identification of player's personality based on their actions.","PeriodicalId":114954,"journal":{"name":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH49190.2020.9201759","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

Serious Games (SG) use playability to achieve specific goals in a playful way. Players profiles are directly influenced by personality constructs and affects their choices. Thus, it is important to consider player personality for SG design and adaptation. There are no published studies presenting SG as a tool to identify personality with Big Five Factors (BFF) model nor using an Item Response Theory (IRT) - based intelligence system. The aim of this work was to develop a SG to automatically identify player's personalities, using an intelligence system based on IRT and evaluate the convergent and divergent validity of the SG via Classical Theory Test (CTT). The kernel of the SG intelligence system uses IRT to calculate player's latent personality trait. The trait Conscientiousness was approached in the present work. A study was conducted with a 29 subject sample of all genders. The SG was capable to identify their personality trait and the IRT intelligence system proposed is adequate. Also, evidence of convergent and divergent validity was found, reaching the aim of this work. However, more activities will be developed, toward the comprehension of more personality traits. This is a necessary step for advances to SG development providing automatic identification of player's personality based on their actions.
Paki Mirabolandia:一款识别玩家个性的严肃游戏
严肃游戏(SG)利用可玩性以有趣的方式实现特定目标。玩家的个人资料直接受到人格结构的影响,并影响他们的选择。因此,在SG的设计和调整中考虑玩家的个性是很重要的。目前还没有发表的研究表明SG是一种用大五因素(BFF)模型来识别人格的工具,也没有使用基于项目反应理论(IRT)的智力系统。本研究的目的是利用基于IRT的智能系统开发一个SG来自动识别玩家的个性,并通过经典理论测试(CTT)评估SG的收敛效度和发散效度。SG智能系统的核心是利用IRT来计算玩家的潜在人格特征。本研究对责任心这一特征进行了探讨。研究人员对29名不同性别的受试者进行了调查。SG能够识别他们的人格特征,IRT智力系统是足够的。此外,还发现了收敛效度和发散效度的证据,达到了本工作的目的。然而,更多的活动将被开发,以理解更多的人格特征。这是SG发展的必要步骤,能够根据玩家的行为自动识别他们的个性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信