Fossil-free village simulation game

Uwe W. Schulz, Daniel J. Johnson
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Abstract

How can the energy supply of a community be transformed to become fossil-free and thus become more sustainable while remaining affordable? “Sarnetz”, an online computer game implemented by a multi-disciplinary research team from the Lucerne University of Applied Sciences and Arts, is providing possible answers for a specific case in the Swiss Alps. Unique measures for their implementation are discussed, in terms of relative impact on the CO2-balance, sourcing of local energy and investments. Further consideration includes the attractiveness for inhabitants and tourists as well as the business case for a “small to medium size enterprise (SME)”. The simulation is set-up as a game for teaching inhabitants and students. Participants compete as a team, taking on different roles, implementing measures to satisfy the objectives of a sustainable solution. The feedback and assessments from Swiss, Japanese, and Middle East students indicate that this approach could be successfully applied to other parts of the world. Suggestions are given, as to the transferability of the simulation, requiring different measures to achieve a fossil free community.
无化石村庄模拟游戏
一个社区的能源供应如何转变为不使用化石燃料,从而变得更可持续,同时又能负担得起?由来自卢塞恩应用科学与艺术大学的一个多学科研究团队开发的在线电脑游戏“Sarnetz”为瑞士阿尔卑斯山的一个特定案例提供了可能的答案。根据对二氧化碳平衡的相对影响、当地能源的来源和投资,讨论了实施这些措施的独特措施。进一步的考虑包括对居民和游客的吸引力,以及“中小型企业”的商业案例。模拟被设置为一个游戏,用于教学居民和学生。参与者作为一个团队进行竞争,承担不同的角色,实施措施以满足可持续解决方案的目标。来自瑞士、日本和中东学生的反馈和评估表明,这种方法可以成功地应用于世界其他地区。对于模拟的可转移性提出了建议,需要采取不同的措施来实现无化石群落。
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