Exploring Factors Affecting User's Cybersecurity Behaviour by Using Mobile Augmented Reality App (CybAR)

Hamed Alqahtani, Manolya Kavakli-Thorne
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引用次数: 5

Abstract

In the field of cybersecurity, human behaviour is considered as the weakest link. Augmented Reality (AR) is one of top technologies that enhances users' experience by overlaying computational information into their reality. In spite of wide range of AR applications in different fields, there exists no AR application that helps to educate users and raise their awareness in cybersecurity aspects. In this paper, authors explore and apply gamification techniques to educate the users with the aim of raising overall cybersecurity awareness by developing a game based on AR techniques as an Android app called named CybAR. This work contributes in identification of the key elements that must be addressed in the AR game for helping the users to prevent cybersecurity attacks using Technology Threat Avoidance Theory (TTAT). TTAT enables the explanation of the engagement of individual users in threat avoidance behaviours and provides a framework at the user level. The paper also highlights the individual' differences that affect cybersecurity avoidance motivation and avoidance behaviour.
利用移动增强现实App (CybAR)探索用户网络安全行为影响因素
在网络安全领域,人的行为被认为是最薄弱的环节。增强现实(AR)是通过将计算信息叠加到现实中来增强用户体验的顶级技术之一。尽管AR在不同领域的应用范围很广,但目前还没有一款AR应用能够帮助用户进行网络安全方面的教育和提高他们的意识。在本文中,作者探索并应用游戏化技术来教育用户,目的是通过开发基于AR技术的游戏作为名为CybAR的Android应用程序来提高整体网络安全意识。这项工作有助于确定AR游戏中必须解决的关键要素,以帮助用户使用技术威胁避免理论(TTAT)防止网络安全攻击。TTAT能够解释个人用户在威胁规避行为中的参与,并提供了用户层面的框架。本文还强调了影响网络安全回避动机和回避行为的个体差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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