Design of Rubbish as Pickup Object in The Maze Game Using Cellular Automata

Hanatar Adi Naluri, P. Kusuma
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Abstract

This educational game is perfect for children. So many kids nowadays actually play games that should be for adults. This is quite concerning because the age children should be the age of forming morals and in this study, the authors developed a maze game with the theme of manners or morals. In this game, the writer designed the pickup behavior of garbage objects using the cellular automata method. The results to be achieved in this study are to ensure the game can run smoothly without errors and pickup objects in the form of trash according to what was designed. In addition, with this maze game it is hoped that it can educate children so that morals or character are formed within them.
基于元胞自动机的迷宫游戏垃圾拾取设计
这个教育游戏非常适合孩子们。现在很多孩子玩的游戏本应该是成年人玩的。这是非常值得关注的,因为儿童应该是道德形成的年龄,在本研究中,作者开发了一个以礼仪或道德为主题的迷宫游戏。在这个游戏中,作者使用元胞自动机的方法设计了垃圾对象的拾取行为。在本研究中要达到的结果是保证游戏能够顺利运行,没有错误,并按照设计的垃圾形式拾取对象。此外,通过这个迷宫游戏,希望它可以教育孩子,使他们的道德或性格形成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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