Plausible Auditory Augmentation of Physical Interaction

Marian Weger, T. Herrmann, Robert Höldrich
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引用次数: 9

Abstract

Interactions with physical objects usually evoke sounds, i.e., auditory feedback that depends on the interacting objects (e.g., table, hand, or pencil) and interaction type (e.g., tapping or scratching). The continuous real-time adaptation of sound during interaction enables the manipulation/refinement of perceived characteristics (size, material) of physical objects. Furthermore, when controlled by unrelated external data, the resulting ambient sonifications can keep users aware of changing data. This article introduces the concept of plausibility to the topic of auditory augmentations of physical interactions, aiming at providing an experimentation platform for investigating surface-based physical interactions, understanding relevant acoustic cues, redefining these via auditory augmentation / blended sonification and particularly to empirically measure the plausibility limits of such auditory augmentations. Besides conceptual contributions along the trade-off between plausibility and usability, a practical experimentation system is introduced, together with a very first qualitative pilot study.
物理互动的合理听觉增强
与物理对象的交互通常会引起声音,即听觉反馈,这取决于交互对象(如桌子、手或铅笔)和交互类型(如轻敲或抓)。在交互过程中,声音的持续实时适应使物理对象的感知特征(尺寸,材料)的操纵/细化成为可能。此外,当由不相关的外部数据控制时,产生的环境声音可以让用户意识到数据的变化。本文将可信性的概念引入到物理相互作用的听觉增强这一主题中,旨在为研究基于表面的物理相互作用提供一个实验平台,理解相关的声学线索,通过听觉增强/混合超声重新定义这些相互作用,特别是通过经验测量这种听觉增强的可信性限制。除了在可行性和可用性之间权衡的概念贡献之外,还介绍了一个实际的实验系统,以及一个非常重要的定性试点研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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