Splash! Identifying the Grand Challenges for WaterHCI

C. Clashing, M. F. Montoya Vega, Ian C. J. Smith, Joe Marshall, L. Oppermann, P. Dietz, M. Blythe, Scott Bateman, Sarah Jane Pell, S. Ananthanarayan, F. Mueller
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引用次数: 4

Abstract

Bodies of water can be a hostile environment for both humans and technology, yet they are increasingly becoming sources, sites and media of interaction across a range of academic and practical disciplines. Despite the increasing number of interactive systems that can be used in-, on-, and underwater, there does not seem to be a coherent approach or understanding of how HCI can or should engage with water. This workshop will explicitly address the challenges of designing interactive aquatic systems with the aim of articulating the grand challenges faced by WaterHCI. We will first map user experiences around water based on participants’ personal experiences with water and interactive technology. Building on those experiences, we then discuss specific challenges when designing interactive aquatic experiences. This includes considerations such as safety, accessibility, the environment and well-being. In doing so, participants will help shape future work in WaterHCI.
飞溅!确定水资源基础设施面临的重大挑战
水体对人类和技术来说都是一个充满敌意的环境,但它们正日益成为各种学术和实践学科之间互动的来源、场所和媒体。尽管越来越多的交互系统可以用于水上、水上和水下,但似乎没有一个连贯的方法或理解HCI如何或应该如何与水结合。本次研讨会将明确讨论设计互动式水生系统的挑战,目的是阐明WaterHCI面临的重大挑战。我们将首先根据参与者的个人用水体验和互动技术绘制围绕水的用户体验地图。在这些体验的基础上,我们讨论了设计交互式水上体验时的具体挑战。这包括安全、可达性、环境和福祉等方面的考虑。在此过程中,参与者将帮助塑造未来在水信息基础设施领域的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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