EZCursorVR: 2D Selection with Virtual Reality Head-Mounted Displays

Adrian Ramcharitar, Robert J. Teather
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引用次数: 30

Abstract

We present an evaluation of a new selection technique for virtual reality (VR) systems presented on head-mounted displays. The technique, dubbed EZCursorVR, presents a 2D cursor that moves in a head-fixed plane, simulating 2D desktop-like cursor control for VR. The cursor can be controlled by any 2DOF input device, but also works with 3/6DOF devices using appropriate mappings. We conducted an experiment based on ISO 9241-9, comparing the effectiveness of EZCursorVR using a mouse, a joystick in both velocity-control and position-control mappings, a 2D-constrained ray-based technique, a standard 3D ray, and finally selection via head motion. Results indicate that the mouse offered the highest performance in terms of throughput, movement time, and error rate, while the position-control joystick was worst. The 2D-constrained ray-casting technique proved an effective alternative to the mouse when performing selections using EZCursorVR, offering better performance than standard ray-based selection.
EZCursorVR: 2D选择与虚拟现实头戴式显示器
我们提出了一种新的选择技术的评估虚拟现实(VR)系统呈现在头戴式显示器。这项技术被称为EZCursorVR,它提供了一个2D光标,在头部固定的平面上移动,模拟了VR的2D桌面式光标控制。光标可以由任何2DOF输入设备控制,但也可以使用适当的映射与3/6DOF设备一起工作。我们基于ISO 9241-9进行了一项实验,比较了EZCursorVR使用鼠标、速度控制和位置控制映射的操纵杆、基于2d约束的射线技术、标准3D射线和最后通过头部运动进行选择的有效性。结果表明,鼠标在吞吐量、移动时间和错误率方面的性能最高,而位置控制摇杆的性能最差。当使用EZCursorVR进行选择时,2d约束光线投射技术被证明是鼠标的有效替代品,提供比标准的基于光线的选择更好的性能。
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