High performance visibility testing with screen segmentation

Péter Szántó, B. Fehér
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引用次数: 0

Abstract

There are two factors determining the performance a 3D accelerator can achieve: the available computational power and the available memory bandwidth. In embedded systems, these resources are even more limited then in desktop environments, thus the efficiency of the hardware architecture and the exploitation of the logic resources become even more important. Most resources are wasted at the visibility testing process: traditional implementations require a lot of bandwidth, and process pixels which are not visible on the final image. By segmenting the screen, the presented architecture can use high performance, on-chip buffers to lower memory requirements and to provide high performance. The order of the processing guarantees that only those colors are computed, which are truly visible. The modular architecture allows satisfying different requirements: a trade off can be made between the number of processing units and performance.
高性能可见性测试与屏幕分割
有两个因素决定了3D加速器的性能:可用的计算能力和可用的内存带宽。在嵌入式系统中,这些资源比在桌面环境中更加有限,因此硬件架构的效率和逻辑资源的利用变得更加重要。大多数资源浪费在可见性测试过程中:传统的实现需要大量带宽,并且处理在最终图像上不可见的像素。通过分割屏幕,所提出的架构可以使用高性能的片上缓冲区来降低内存需求并提供高性能。处理的顺序保证只计算那些真正可见的颜色。模块化架构允许满足不同的需求:可以在处理单元的数量和性能之间进行权衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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