Solis: A Smart Interactive System for Houseplants Caring

A. Penders, J. Octavia, Michiel Caron, Fay de Haan, Thomas Devoogdt, Samnang Nop, Anthony McAtear, Olivier Pieters, F. Wyffels, S. Verstockt, Jelle Saldien
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引用次数: 3

Abstract

It is widely accepted that having houseplants offers a wide range of benefits for human’s physical and psychological health. Yet a lot of people have few or no plants in their house and many are hesitant to buy houseplants because they do not know how to take care of them. This paper describes the development of Solis, a gamified plant care system for home usage. In this study, we focus on the added value of gamification in the Solis system to raise enjoyment for the plant-owner while taking care of the plant. The results of the user evaluation showed that the system gave benefits for its users and plants. The gamification has brought a more fun and enjoyable process of caring for houseplants for its users.
Solis:室内植物护理的智能互动系统
人们普遍认为室内植物对人类的身心健康有很多好处。然而,很多人的房子里很少或没有植物,许多人对购买室内植物犹豫不决,因为他们不知道如何照顾它们。本文介绍了Solis的开发,这是一个家庭使用的游戏化植物护理系统。在这项研究中,我们关注的是Solis系统中游戏化的附加价值,以提高植物所有者在照顾植物的同时的乐趣。用户评价结果表明,该系统为用户和工厂带来了效益。游戏化为用户带来了一个更加有趣和愉快的照顾室内植物的过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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