Changing body ownership using visual metamorphosis

Tomoya Sasaki, M. Y. Saraiji, K. Minamizawa, M. Kitazaki, M. Inami
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引用次数: 7

Abstract

This paper presents a study of using supernumerary arms experience in virtual reality applications. In this study, a system was developed that alternates user's body scheme and motion mapping in real-time when the user interacts with virtual contents. User arms and hands are tracked and mapped into several virtual arms instances that were generated from user's first point of view (FPV), and are deviated from his physical arms position at different angles. Participants reported a strong sense of body ownership toward the extra arms after interacting and holding virtual contents using them. Our finding is body ownership perception can be altered based on the condition used. Also, one interesting finding in this preliminary experiment is that the participants reported strong ownership toward the arm that actually is not holding the virtual object. This study contributes in the fields of augmented bodies, multi-limbs applications, as well as prosthetic limbs.
使用视觉变态改变身体所有权
本文研究了在虚拟现实应用中使用多臂经验的方法。在这项研究中,开发了一个系统,当用户与虚拟内容交互时,实时交替用户的身体方案和运动映射。用户的手臂和手被跟踪并映射到几个虚拟手臂实例中,这些实例是从用户的第一视角(FPV)生成的,并以不同的角度偏离他的物理手臂位置。参与者报告说,在使用这些额外的手臂进行互动和持有虚拟内容后,他们对这些手臂有了强烈的身体所有权感。我们的发现是身体所有权观念可以根据所使用的条件而改变。此外,在这个初步实验中,一个有趣的发现是,参与者对实际上没有拿着虚拟物体的手臂有强烈的所有权。本研究在增强体、多肢应用、义肢等领域均有贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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