HYPERREALITY GAME ONLINE MENJERUMUSKAN GAMER MENJADI HYPER-LIFE?

Diah Meitikasari
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Abstract

This paper aims to explore Jean Baudrillard's thoughts on hyperreality theory which is used as a tool to examine the phenomenon of gamer hyperreality. According to the author, this is important considering the growing online game and its impact not only on social but also on the death of its players. This paper uses a literature study approach with the main source of the work of Jean Baudrillard. This paper concludes that: first, online games are a tangible form for gamers. Second, humans as a concrete form have become abstract as a result of online games. Third, games are algorithm manipulation, and this is what causes gamers to become addicted to playing online games. Fourth, hyperreality gives birth to hyperlife for gamers so that they have neglected social responsibilities.
超现实游戏在线menjerumuskan玩家menjadi hyper-life ?
本文旨在探讨让·鲍德里亚的超现实理论思想,并以此为工具来审视游戏玩家的超现实现象。作者认为,考虑到不断发展的网络游戏及其对社交和玩家死亡的影响,这一点非常重要。本文采用文献研究法,以鲍德里亚的作品为主要来源。本文的结论是:第一,网络游戏对玩家来说是一种有形的形式。第二,人作为一个具体的形式已经成为抽象的网络游戏的结果。第三,游戏是算法操纵,这是导致玩家沉迷于玩网络游戏的原因。第四,超现实给游戏玩家带来了超生活,使他们忽略了社会责任。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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