Give me a reason to dig Minecraft and psychology of motivation

Alessandro Canossa, Josep B. Martinez, J. Togelius
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引用次数: 45

Abstract

Recently both game industry professionals and academic researchers have started focusing on player-generated behavioral data as a mean to gather insights on player psychology through datamining. Although some research has already proven solid correlations between in-game behavior and personality, most techniques focus on extracting knowledge from in-game behavior data alone. This paper posits that triangulating exclusively behavioral datasets with established theoretical frameworks serving as hermeneutic grids, may help extracting additional meaning and information. The hermeneutic grid selected for this study is the Reiss Motivation Profiler and it is applied to behavioral data gathered from Minecraft players.
给我一个挖掘《我的世界》和动机心理学的理由
最近,游戏行业专业人士和学术研究人员都开始关注玩家生成的行为数据,以此作为通过数据挖掘收集玩家心理信息的手段。尽管一些研究已经证明了游戏内部行为和个性之间的相关性,但大多数技术都只关注于从游戏内部行为数据中提取知识。本文认为,将行为数据集与已建立的理论框架作为解释学网格进行三角测量,可能有助于提取额外的意义和信息。本研究选择的解释学网格是Reiss动机分析器,它应用于从《我的世界》玩家收集的行为数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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