Towards Racing Gamification with Natural Interface for post stroke Rehabilitation

A. Basori, A. Almagrabi
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引用次数: 2

Abstract

Stroke patient basically suffer from limited movement, they cannot control their balance very well, therefore the therapy that involve repetitive motion, harmonization and stability workout should be applied to them. The invention of Kinect has lead people to applied this device as a tool for recovering patient from stroke because its capability on tracking the skeletal of human body. Racing Game is very popular among the adults, elderly and even kids, the rule it’s quite simple and understandable. The combination between the racing game and natural interface will lead to innovative application which is potential to be used as home therapy for post stroke patient. User will be required to move some parts of their body such as both hand, arm, head and even shoulder. The body tracking is provided by depth camera that can capture and interpret human body gesture recognition to be used as interaction command. The human skeleton will be displayed onto screen to control the car in the game and the result of racing will be synchronized with user excitement which is recorded through Kinect video.
面向脑卒中后康复的自然界面赛车游戏化
中风患者的基本特点是运动能力有限,不能很好地控制平衡,因此应采用重复性运动、协调性和稳定性训练的治疗方法。Kinect的发明使人们将其作为中风患者康复的工具,因为它具有跟踪人体骨骼的功能。赛车游戏非常受成年人,老人甚至孩子的欢迎,规则非常简单易懂。赛车游戏与自然界面的结合将带来创新的应用,有可能用于中风后患者的家庭治疗。使用者需要移动身体的某些部位,如手、手臂、头甚至肩膀。人体跟踪由深度摄像头提供,深度摄像头可以捕捉并解读人体手势识别,作为交互指令。在游戏中,人体骨骼将被显示在屏幕上以控制汽车,而赛车的结果将与通过Kinect视频记录的用户兴奋同步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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