eSports Today

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Abstract

Today, gaming, from consoles to PCs to mobile devices, is a global phenomenon with over two billion active participants. In the past two-decades, a subsector of gaming has emerged. eSports has transformed gaming into a networked forum where participants compete with others from around the world. This first chapter provides an overview of the major eSports issues and themes. It will include mapping the history of eSports and the major components of its business ecosystem. Each subsequent chapter will do a deep dive into core themes within eSports and their implications on business and society.
今天的电子竞技
如今,从主机到pc再到移动设备,游戏已经成为一种全球现象,拥有超过20亿活跃玩家。在过去的20年里,游戏的一个分支出现了。电子竞技已经将游戏转变为一个网络论坛,参与者可以与来自世界各地的其他人竞争。第一章概述了主要的电子竞技问题和主题。它将包括绘制电子竞技的历史及其商业生态系统的主要组成部分。随后的每一章都将深入探讨电子竞技的核心主题及其对商业和社会的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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