Applicability of the UTAUT model in playing online game through mobile phones: Moderating effects of user experience

Lily Shui-Lien Chen, Chi Jung Kuan, Yung-Hsin Lee, Hsiang-Ling Huang
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引用次数: 34

Abstract

This study is to explore consumer acceptance after implement the system based on “the Unified Theory of Acceptance and Use of Technology” (UTAUT) model. The purpose of our research empirically examined how Venkatesh's UTAUT helped online game companies understand consumer intention to play online game through mobile phones and how this changed as a consumer gained experience of playing online game and web browsing on mobile phones. The consumer's experience of playing online game and web browsing on mobile phones played moderating roles. This research used the questionnaire method to engage in exploration. Then, tested the construct validity by confirmatory factor analysis (CFA), and applied the structural equation modeling (SEM) to examine consumer attitude toward using technology. The findings reveal “Online game experience” and “Web browsing on mobile phones experience” have disturbance effect on consumer intention. The novelty of the study consisted in applying UTAUT to play online game through mobile phones while considering the moderating effects of online game experience and web browsing on mobile phones experience. Significant practical implications can be derived from the results. Finally, management implication and future research are also presented in this research.
UTAUT模型在手机网络游戏中的适用性:用户体验的调节效应
本研究以“技术接受与使用统一理论”(UTAUT)模型为基础,探讨系统实施后消费者的接受程度。我们的研究目的是检验Venkatesh的UTAUT如何帮助网络游戏公司理解消费者通过手机玩网络游戏的意图,以及随着消费者获得在手机上玩网络游戏和浏览网页的经验,这种意图是如何改变的。消费者在手机上玩网络游戏和浏览网页的体验起到了调节作用。本研究采用问卷调查法进行探索。然后,运用验证性因子分析(CFA)检验构念效度,并运用结构方程模型(SEM)检验消费者使用科技的态度。研究发现,“网络游戏体验”和“手机网页浏览体验”对消费者意愿有干扰作用。本研究的新颖之处在于将UTAUT应用在手机上玩网络游戏,同时考虑网络游戏体验和网页浏览对手机体验的调节作用。研究结果具有重要的实际意义。最后,提出了本研究的管理启示和未来的研究方向。
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