Tb. Moh. Irma Ari Irawan, Agus Tri Susilo, W. Wagimin, I. Saripah
{"title":"Development of Dakon Simulation Games to Improve Career Planning Skills for High School Students","authors":"Tb. Moh. Irma Ari Irawan, Agus Tri Susilo, W. Wagimin, I. Saripah","doi":"10.1145/3516875.3516988","DOIUrl":null,"url":null,"abstract":"This research aims to produce Prototype-2 of the Dakon Simulation Game to improve the skills of career planning for High School Students. The research method used is research and development which refers to the Borg and Gall [1] research model. The research and development procedures taken by the researcher are examining expert validity tests and revising the product. For the data collection, the researcher used a literature review and gave a validity test questionnaire to the subject experts consisting of Counseling Guidance (BK) Media Experts and Design Expert. To manipulate the expert validity test result, the researcher used the interrater agreement model analysis. The results of the analysis test, the expert validity which is carried out by media experts and BK-Design Experts show that the BK Media Expert's test results index is 0.63 (high) and BK-Design Expert's test results index is 0.87 (very high). Based on the test results, it can be concluded that the prototypes that have been developed are already appropriate. So, the development of prototype-2 Dakon simulation game to improve the skills of career planning deserves to be used in support of Counseling Guidance granting services in high school.","PeriodicalId":312912,"journal":{"name":"Proceedings of the 5th International Conference on Learning Innovation and Quality Education","volume":"120 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-09-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 5th International Conference on Learning Innovation and Quality Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3516875.3516988","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This research aims to produce Prototype-2 of the Dakon Simulation Game to improve the skills of career planning for High School Students. The research method used is research and development which refers to the Borg and Gall [1] research model. The research and development procedures taken by the researcher are examining expert validity tests and revising the product. For the data collection, the researcher used a literature review and gave a validity test questionnaire to the subject experts consisting of Counseling Guidance (BK) Media Experts and Design Expert. To manipulate the expert validity test result, the researcher used the interrater agreement model analysis. The results of the analysis test, the expert validity which is carried out by media experts and BK-Design Experts show that the BK Media Expert's test results index is 0.63 (high) and BK-Design Expert's test results index is 0.87 (very high). Based on the test results, it can be concluded that the prototypes that have been developed are already appropriate. So, the development of prototype-2 Dakon simulation game to improve the skills of career planning deserves to be used in support of Counseling Guidance granting services in high school.