Development of Dakon Simulation Games to Improve Career Planning Skills for High School Students

Tb. Moh. Irma Ari Irawan, Agus Tri Susilo, W. Wagimin, I. Saripah
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Abstract

This research aims to produce Prototype-2 of the Dakon Simulation Game to improve the skills of career planning for High School Students. The research method used is research and development which refers to the Borg and Gall [1] research model. The research and development procedures taken by the researcher are examining expert validity tests and revising the product. For the data collection, the researcher used a literature review and gave a validity test questionnaire to the subject experts consisting of Counseling Guidance (BK) Media Experts and Design Expert. To manipulate the expert validity test result, the researcher used the interrater agreement model analysis. The results of the analysis test, the expert validity which is carried out by media experts and BK-Design Experts show that the BK Media Expert's test results index is 0.63 (high) and BK-Design Expert's test results index is 0.87 (very high). Based on the test results, it can be concluded that the prototypes that have been developed are already appropriate. So, the development of prototype-2 Dakon simulation game to improve the skills of career planning deserves to be used in support of Counseling Guidance granting services in high school.
开发Dakon模拟游戏提高高中生职业生涯规划技能
本研究旨在制作达肯模拟游戏的原型2,以提高高中生职业生涯规划的技能。采用的研究方法是研究与开发,参照Borg和Gall[1]研究模式。研究人员采取的研究和开发程序是审查专家有效性测试和修改产品。在数据收集方面,研究者采用文献回顾法,并对BK媒体专家和设计专家组成的课题专家进行了效度测试问卷。为了对专家效度测试结果进行处理,研究者采用了互认协议模型分析。由媒体专家和BK- design专家进行的专家效度分析测试结果显示,BK media expert的测试结果指数为0.63(高),BK- design expert的测试结果指数为0.87(非常高)。根据测试结果,可以得出结论,已经开发的原型已经是合适的。因此,开发原型-2 Dakon模拟游戏来提高职业规划技能,值得在高中辅导指导服务中使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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