Early Developmental Activities and Computing Proficiency

Q. Cutts, E. Patitsas, Elizabeth Cole, Peter Donaldson, B. Alshaigy, Mirela Gutica, Arto Hellas, Edurne Larraza-Mendiluze, R. McCartney, Charles Riedesel
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引用次数: 10

Abstract

As countries adopt computing education for all pupils from primary school upwards, there are challenging indicators: significant proportions of students who choose to study computing at universities fail the introductory courses, and the evidence for links between formal education outcomes and success in CS is limited. Yet, as we know, some students succeed without prior computing experience. Why is this? Some argue for an innate ability, some for motivation, some for the discrepancies between the expectations of instructors and students, and some -- simply -- for how programming is being taught. All agree that becoming proficient in computing is not easy. Our research takes a novel view on the problem and argues that some of that success is influenced by early childhood experiences outside formal education. In this study, we analyzed over 1300 responses to a multi-institutional and multi-national survey that we developed. The survey captures enjoyment of early developmental activities such as childhood toys, games and pastimes between the ages 0 --- 8 as well as later life experiences with computing. We identify unifying features of the computing experiences in later life, and attempt to link these computing experiences to the childhood activities. The analysis indicates that computing proficiency should be seen from multiple viewpoints, including both skill-level and confidence. Our analysis is the first to show, we believe, that particular early childhood experiences are linked to parts of computing proficiency, namely those related to confidence with problem solving using computing technology. These are essential building blocks for more complex use. We recognize issues in the experimental design that may prevent our data showing a link between early activities and more complex computing skills, and suggest adjustments for future studies. Ultimately, we expect that this line of research will feed in to early years and primary education, and thereby improve computing education for all.
早期发展活动和计算机能力
随着各国对小学以上的所有学生实行计算机教育,有一些具有挑战性的指标:选择在大学学习计算机的学生中,有相当大比例的学生未能通过入门课程,而正规教育成果与计算机科学成功之间联系的证据有限。然而,正如我们所知,一些学生在没有计算机经验的情况下取得了成功。为什么会这样?一些人认为是天生的能力,一些人认为是动机,一些人认为是老师和学生期望之间的差异,还有一些人认为是编程的教学方式。所有人都认为精通计算机并不容易。我们的研究对这个问题采取了一种新颖的观点,并认为这种成功在一定程度上受到正规教育之外的早期儿童经历的影响。在这项研究中,我们分析了1300多个对我们开展的多机构和多国调查的回应。该调查调查了0 - 8岁儿童对早期发展活动的享受程度,如儿童玩具、游戏和娱乐活动,以及后来使用电脑的生活经历。我们发现在以后的生活中计算经验的统一特征,并试图将这些计算经验与童年活动联系起来。分析表明,计算能力应该从多个角度来看待,包括技能水平和信心。我们认为,我们的分析首次表明,特定的幼儿经历与计算机熟练程度的部分程度有关,即与使用计算机技术解决问题的信心有关。这些是更复杂用途的基本构建块。我们认识到实验设计中的问题可能会阻碍我们的数据显示早期活动与更复杂的计算技能之间的联系,并建议对未来的研究进行调整。最终,我们期望这一系列的研究能够应用到早期教育和小学教育中,从而改善所有人的计算机教育。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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