Reputation and Screening in a Noisy Environment with Irreversible Actions

M. Ekmekci, Lucas J. Maestri
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引用次数: 5

Abstract

We introduce a class of two-player dynamic games to study the effectiveness of screening in a principal-agent problem. In every period, the principal chooses either to irreversibly stop the game or to continue, and the agent chooses an action if the principal chooses to continue. The agent’s type is his private information, and his actions are imperfectly observed. Players’ flow payoffs depend on the agent’s action, and players’ lump-sum payoffs when the game stops depends on the agent’s type. Both players are long-lived and share a common discount factor. We study the limit of the equilibrium outcomes as both players get arbitrarily patient. Nash equilibrium payoff vectors converge to the unique Nash equilibrium payoff vector of an auxiliary, two-stage game with observed mixed actions. The principal learns some but not all information about the agent’s type. Any payoff-relevant information revelation takes place at the beginning of the game. We calculate the probability that the principal eventually stops the game, against each type of the agent.
具有不可逆行为的噪声环境中的声誉与筛选
本文引入一类二人动态博弈来研究委托代理问题中筛选的有效性。在每个时期,委托人要么选择不可逆转地停止博弈,要么选择继续博弈,如果委托人选择继续博弈,代理人也会选择相应的行动。代理人的类型是他的私人信息,他的行为是不完全观察到的。玩家的流收益取决于代理的行为,而玩家在游戏停止时的一次性收益则取决于代理的类型。这两款游戏的寿命都很长,并且拥有相同的折扣率。我们研究了当双方都有任意耐心时均衡结果的极限。纳什均衡支付向量收敛到唯一的纳什均衡支付向量的辅助,两阶段博弈观察到的混合行动。主体学习代理类型的部分信息,但不是全部信息。任何与收益相关的信息披露都发生在游戏开始时。我们计算委托人最终停止博弈的概率,针对每种类型的代理人。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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