The smartphone for disseminating of fake news by the university students game player

Surjandy, H. Alianto, Y. U. Chandra
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引用次数: 15

Abstract

The enhancement of smartphone combine with an internet connection service makes university students can do more easily for social interaction and play online game. A million of games can easily access by using the smartphones for free or pay. However, games have negative side impacts to behave of university students. Somehow, the interaction and disseminating message during play game can be performed intensively. The misbehave of game player and chatting facility for disseminating message, may cause the game player disseminating of fake news as well. Somehow, disseminating of fake news cause serious impacts to the business and safety of human being. Thus, the purpose of this research is to show usage of smartphone for the dissemination of fake news by university students game player and awareness of receiving fake news by the university student game player. The 25 questioners directly distributed to university students randomly and statistical descriptive explanatory analysis use to show university students activities, however the research found new finding result in term of gender and academic rank game player of college student with dissemination and awareness of fake news. The result can be used for higher education industry in regard to minimize circulation of fake news by the students.
大学生游戏玩家用来传播假新闻的智能手机
智能手机的增强与互联网连接服务的结合使大学生可以更容易地进行社交互动和玩网络游戏。通过智能手机,用户可以轻松地免费或付费访问上百万款游戏。然而,游戏对大学生的行为产生了负面影响。在某种程度上,玩游戏过程中的互动和信息传播可以集中进行。游戏玩家的不当行为和传播信息的聊天工具,也可能导致游戏玩家传播假新闻。在某种程度上,假新闻的传播对商业和人类的安全造成了严重的影响。因此,本研究的目的是显示大学生游戏玩家使用智能手机传播假新闻的情况,以及大学生游戏玩家接收假新闻的意识。直接随机分配给大学生的25个被调查者,采用统计描述性解释分析来展示大学生的活动,但研究在大学生对假新闻的传播和意识的博弈者的性别和学术等级方面发现了新的发现结果。研究结果可用于高等教育行业,以最大限度地减少学生的假新闻传播。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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